ゲームセッションを設定する - ピアツーピアでのクイックマッチ - (Unreal Engine モジュール)
About
To implement matchmaking, you need to set up the matchmaking configurations in the AccelByte Gaming Services (AGS) Admin Portal. This tutorial will guide you through all configurations needed to make matchmaking for the Byte Wars supported game modes: Elimination and Team Deathmatch.
Create Session Template
To continue with this module, you will need a Session Templated created. You should have done this in the Introduction to Session modules. Refer back to that module as needed.
Create a Match Ruleset
A Match Ruleset is a configuration that defines how your players will be matched. It is a set of rules for how your matchmaking should work. This section will guide you through creating a Match Ruleset for the Elimination and Team Deathmatch game modes.
Log in to the AGS Admin Portal and go to your game namespace dashboard.
Go to Multiplayer > Matchmaking > Matchmaking Configurations. On the Match Rulesets tab, click Create Ruleset.
On the Create Match Ruleset screen, replace the preexisting JSON with the configurations below and name the new Match Ruleset as
elimination
. Once finished, click Create.{
"alliance": {
"max_number": 4,
"min_number": 1,
"player_max_number": 1,
"player_min_number": 1
},
"auto_backfill": true
}備考alliance is the attribute to define your match members, such as how many teams and players are in a match. This attribute should contain the following fields:
max_number
is the maximum number of teams. Set it to4
.min_number
is the minimum number of teams. Set it to1
.player_max_number
is the maximum number of players in a team. Set it to1
.player_min_number
is the minimum number of players in a team. Set it to1
.
auto_backfill
is a flag for whether the game's server should use backfill or not. You will learn more about it later. For now, set it totrue
.
Repeat the steps mentioned above to create a new Match Ruleset named teamdeathmatch using the configurations below.
{
"alliance": {
"max_number": 2,
"min_number": 2,
"player_max_number": 1,
"player_min_number": 4
},
"auto_backfill": true
}
Create a Match Pool
A Match Pool is a configuration that connects your Match Ruleset to your Session Template. It will perform matchmaking based on your Match Ruleset and create a game session based on your Session Template. This section will guide you through setting up a Match Pool for Elimination and Team Deathmatch.
Log in to the AGS Admin Portal and go to your game namespace dashboard.
Go to Multiplayer > Matchmaking > Matchmaking Configurations. On the Match Pools tab, click Create Match Pool.
On the new window, use the configurations below to configure a Match Pool for the Elimination game mode. Once done, click Add.
- Match Pool Name: the name of the Match Pool. Set it to
unreal-elimination-p2p
. - Match Ruleset: the Match Rule to use. Set it to
elimination
. - Session Template: the Session Template to use. Set it to
unreal-elimination-p2p
.
- Match Pool Name: the name of the Match Pool. Set it to
Repeat the steps mentioned above to create a new Match Pool for Team Deathmatch using the configuration below.
- Match Pool Name: set it to
unreal-teamdeathmatch-p2p
. - Match Ruleset: set it to the
teamdeathmatch
. - Session Template: set it to the
unreal-teamdeathmatch-p2p
.
- Match Pool Name: set it to