概要 - セッション入門 - (Unreal Engine モジュール)
Introduction
Session is the foundation for the AccelByte Gaming Services (AGS) multiplayer offerings. In this module, you will learn how to implement the basic functionalities of Session into your game so you can begin adding more robust multiplayer features such as Party, Matchmaking, Match Sessions, or Custom Match.
Prerequisites
To complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To have force enabled this module. You can do this by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:SESSIONESSENTIALS
...
Learning objectives
At the end of this module, you will learn how to implement:
- Creating a session.
- Joining a session.
- Sending an invitation to join a session.
- Rejecting an invitation to join a session.
- Leaving a session.
While this module covers implementing all of the above features, it will only walk you through testing creating and leaving a session. Tests for joining a session and handling invitations will come in a later module.
Preview
At the end of this module, your project will look like the images below.
Create a session
Leave a session