概要 - フレンドを追加する - (Unreal Engine モジュール)
Last updated on June 12, 2024
Introduction
In this module, you will learn how to implement displaying a list of friend requests and accepting, rejecting, or canceling those requests.
Prerequisites
In order to complete this module, you need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:FRIENDSESSENTIALS
...
Learning objectives
At the end of this module, you will know how to implement:
- Requesting and displaying sent and received friend requests
- Accepting or rejecting received friend requests
- Canceling sent friend requests
Preview
At the end of this module, your project will look like the images below and display the following logs:
Accept Received Friend Request:
LogFriendsEssentials: Warning: Success to accept a friend request.
Reject Received Friend Request:
LogFriendsEssentials: Warning: Success to reject a friend request.
Cancel Sent Friend Request:
LogFriendsEssentials: Warning: Success to cancel a friend request.