概要 - フレンドを追加する - (Unreal Engine モジュール)
Last updated on October 23, 2024
Introduction
In this module, you will learn how to implement displaying a list of friend requests and accepting, rejecting, or canceling those requests.
Prerequisites
In order to complete this module, you need:
-
To have completed the following module:
-
The Byte Wars
tutorialmodulesbranch checked out in your local Byte Wars Unreal project repository. -
To have force enabled this module. You can do this by adding the following code to the
Config/DefaultEngine.inifile:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:FRIENDSESSENTIALS
...
Learning objectives
At the end of this module, you will know how to implement:
- Requesting and displaying sent and received friend requests
- Accepting or rejecting received friend requests
- Canceling sent friend requests
Preview
At the end of this module, your project will look like the images below and display the following logs:
-
Accept Received Friend Request:

LogFriendsEssentials: Warning: Success to accept a friend request. -
Reject Received Friend Request:

LogFriendsEssentials: Warning: Success to reject a friend request. -
Cancel Sent Friend Request:

LogFriendsEssentials: Warning: Success to cancel a friend request.