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プレイテスト - フレンドリスト - (Unreal Engine モジュール)

Last updated on June 12, 2024

Test viewing a friend list

  1. You will test using two game clients. The first game client will log in a using device ID and the other will log in using Steam. Ensure you have Steam opened and you're logged in with an account that owns the Steam game with the App ID you used to configure the SDK. For more information about Steam logins, refer to Login with Steam.

  2. Compile the project and open it in the Unreal Editor. Set up the multiplayer options as shown below. This will launch two game clients in Standalone Mode when you play the game, as Steam login only works if the game runs in Standalone Mode.

    Setup to play two game clients from Unreal Engine Editor Unreal Byte Wars friend list

  3. Play the game in the Editor. On the first game client, log in with Device ID (referred to as Player A). On the second game client, log in with Steam (referred to as Player B). Make sure the auto login feature is disabled. Refer to Login with Steam for more information.

  4. Once the game clients are logged in, send a friend invitation from Player A to Player B. Then, let Player B accept the invitation. Check the friend list on both game clients, and if the implementation was successful, they will be listed in each other's friend list.

    Test to view the accepted friend list Unreal Byte Wars friend list