概要 - クラウドセーブ - (Unreal Engine モジュール)
Last updated on June 12, 2024
Introduction
Saving player preferences makes for a more enjoyable and personal gaming experience. This module will guide you on how to utilize AccelByte Gaming Services (AGS) Cloud Save to save players preferences for cross-platform accessibility.
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:CLOUDSAVEESSENTIALS
...
Learning objectives
At the end of this module, you will know how to set up cloud saves and implement:
- Saving volume options in the cloud
- Restoring the volume options from the cloud
Preview
At the end of this module, your project will look like the image below: