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概要 - クラウドセーブ - (Unreal Engine モジュール)

Last updated on October 23, 2024

Introduction

Saving player preferences makes for a more enjoyable and personal gaming experience. This module will guide you on how to utilize AccelByte Gaming Services (AGS) Cloud Save to save players preferences for cross-platform accessibility.

Prerequisites

In order to complete this module, you will need:

  • To have completed the following module:

  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unreal project repository.

  • To have force enabled this module. You can do this by adding the following code to the Config/DefaultEngine.ini file:

    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:CLOUDSAVEESSENTIALS
    ...

Learning objectives

At the end of this module, you will know how to set up cloud saves and implement:

  • Saving volume options in the cloud
  • Restoring the volume options from the cloud

Preview

At the end of this module, your project will look like the image below:

Completed tutorial preview gif Unreal Byte Wars cloud save