Impact of Maintenance Disruption
Last updated on February 27, 2025
Failing to implement proper reconnection handling for maintenance dispruption can lead to serious issues in real-time applications, especially in multiplayer games. Here’s what the players might experience when accessing the AccelByte service:
Feature | Connection | Player Impact |
---|
3rd party login | HTTP | Failed to do 3rd party login. |
Account linking | HTTP | Failed to do account linking. |
Email + password login | HTTP | Failed to login with AccelByte credentials. |
User profile feature | HTTP | Failed to view and modify user profile. |
Public user search | HTTP | This could affect game client find player/get friends feature. |
Legal | HTTP | Failed to do legal related requests. |
GDPR | HTTP | Failed to request user data/account deleting. |
Login Queue | HTTP | Can not get a queue ticket so player will failed to login failed. |
Feature | Connection | Player Impact |
---|
Store | HTTP | Failure to do store related requests. |
3rd Party IAP/ DLC | HTTP | Entitlement not fulfilled. |
Entitlement | HTTP | Failure to fetch entitlement data. |
Wallets | HTTP | Failure to fetch wallet data. |
Currencies | HTTP | Failure to fetch currency data. |
Sales | HTTP | Failure to fetch sales data. |
Code redemptions | HTTP | Unable to redeem a code. |
Payments | HTTP | Failure to process payment request. |
Feature | Connection | Player Impact |
---|
Friends | Websocket | Error triggering friends-related action during the disconnection and reconnection process. |
Presence | Websocket | Error fetching presence information during the disconnection and reconnection process. |
Chat | Websocket | Unable to send and receive chat during the disconnection and reconnection process. |
Feature | Connection | Player Impact |
---|
Lobby | Websocket | Disconnection with auto-reconnect. Missing any notification that is being sent through the lobby service. |
Matchmaking | Websocket | Does not receive match found notification. Does not receive match ticket expired notificiation. |
Session | Websocket | Disconnected from a 1st party synced session. Does not receive session info update. |
DSHub service | Websocket | Fail to claim DS. DS need to reconnect to the DSHub WS. |
Feature | Connection | Player Impact |
---|
Leaderboard | HTTP | Failure to do leaderboard related requests. |
Achievement | HTTP | Failure to do achievement related requests. |
Challenge | HTTP | Failure to do challenge related requests. |
Feature | Connection | Player Impact |
---|
Statistic | HTTP | Failure to do statistic related requests. |
Cloudsave | HTTP | Failure to do cloudsave related requests. |
Inventory | HTTP | Failure to do inventory related requests. |
Feature | Connection | Player Impact |
---|
Player Portal | HTTP | Unable to access player portal. |
Feature | Connection | Player Impact |
---|
Game Server | HTTP | Disconnected from the game server. |