概要 - パーティ入門 - (Unreal Engine モジュール)
Introduction
Parties allow your players to gather and play games together across matches. In this module, we show you how to implement players creating parties, adding players to parties, and removing players from parties in Byte Wars using AccelByte Gaming Services (AGS).
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:PARTYESSENTIALS
...
Learning objectives
By following this module, you will learn how to implement the following features:
- Creating a player party
- Inviting friends to a party
- Removing (kicking) members of the party
- Promoting a party member to party leader
- Leaving a party
Preview
At the end of this module, your Byte Wars will look like the images below.
After implementing party creation:
Log output:
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnCreatePartyComplete Success to create a party.
After implementing party invitation and invitation acceptance:
Log output:
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnSendPartyInviteComplete Success to send party invitation to 8f5eab9107fb4912930336fbfe04da1a
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnJoinPartyComplete Success to join a party.After implementing party invitation rejection:
Log output:
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnSendPartyInviteComplete Success to send party invitation to 8f5eab9107fb4912930336fbfe04da1a
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnRejectPartyInviteComplete Success to reject party invitation.After implementing kicking/removing members from party:
Log output:
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnKickPlayerFromPartyComplete Success to kick 8f5eab9107fb4912930336fbfe04da1a from the party.
After implementing promoting a member to party leader:
Log output:
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnPromotePartyLeaderComplete Success to promote 8f5eab9107fb4912930336fbfe04da1a as the new party leader.
After implementing leaving parties:
Log output:
LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnLeavePartyComplete Success to leave a party.