AGS 3.37.0 Release Notes
Last updated on October 24, 2024
Release Date: December 5th, 2022
Client-Side SDK Latest Version:
- AccelByte Cloud SDK Unreal Engine: 20.2.0
- AccelByte Cloud SDK Unity: 15.7.0
- AccelByte Cloud Network-Utilities: 2.8.0
- AccelByte P2P Unity: 0.2.2
- AccelByte Cloud OSS: 0.8.0
Server-Side SDK Latest Version:
- AccelByte Cloud C#: 0.23.0
- AccelByte Cloud Go: 0.33.0
- AccelByte Cloud Java: 0.25.5
- AccelByte Cloud Python: 0.29.0
Here's a look at what's new in AccelByte Cloud 3.37.0:
Highlights
Support for Unreal Engine 5.1
The AccelByte Unreal Engine Cloud SDK and OSS now support Unreal Engine version 5.1.
Quality of Life Changes
Enable and Disable Lobby
You can now temporarily disable the lobby to perform maintenance on your game. When the lobby is disabled, any active players will be forced out of your game, and no players will be able to join the game until the lobby has been re-enabled.
New Status for Players in the Session Service
Previously if a match was ended, the player's status would remain as connected. Now if a match ends, the player's status will change to terminated.
Bug Fixes and Minor Changes
- Fixed functional issues in the App Editor, Armada, BuildInfo, DLC, E-commerce, Item Mapping, Launcher, Legal, Matchmaking, Multiplayer V2, Player Portal, Session Service, Subscription
- You can now choose to show the upload progress and debug symbol files when uploading a server image using Armada.
- You can now see allocation events on the Managed Server page.