Skip to main content

Enable group notifications

Last updated on January 21, 2026

Overview​

This article explains how to enable your game client to retrieve and deliver player group notifications using the AccelByte Gaming Services (AGS) Groups service. This article also includes sample notification payloads for common player group activities.

Enable game client to retrieve and deliver group notifications​

In AGS, notifications for group activities are delivered as JSON-formatted payloads sent to the intended recipients.

To enable your game client to retrieve and deliver group notifications, add a callback to the SetMessageNotifDelegate and the OnNotification functions.

FApiClientPtr ApiClient = AccelByteOnlineSubsystemPtr->GetApiClient();

ApiClient->Lobby.Connect();

FString NotificationTopic = "group";

ApiClient->Lobby.SetMessageNotifDelegate(AccelByte::Api::Lobby::FMessageNotif::CreateLambda([&](FAccelByteModelsNotificationMessage const& Notif)
{
if (Notif.Topic == NotificationTopic)
{
// Do something if there's a new notification under group topic
}
}));

Sample payloads​

This section provides sample payloads for various types of group-related notifications.

Received group invitation​

Here's an example of the payload for a notification sent to a player when they've been invited to join a group:

{
"groupName": "nameOfGroup",
"groupId": "groupId",
"kind": "invitation"
}

Accepted join group request​

Here's an example of the payload for a notification sent to a player when their request to join a group has been accepted:

{
"groupName": "nameOfGroup",
"groupId": "groupId",
"kind": "accepted-request"
}

Rejected join group request​

Here's an example of the payload for a notification sent to a player when their request to join a group has been rejected:

{
"groupName": "nameOfGroup",
"groupId": "groupId",
"kind": "rejected-request"
}

New group member​

Here's an example of the payload for a notification sent to all group members when a new member has joined their group:

{
"groupName": "nameOfGroup",
"groupId": "groupId",
"newGroupMember": "newGroupMember",
"kind": "new-member"
}

Admin notified of a join request​

Here's an example of the payload for a notification sent to group admins when a player has requested to join their group:

{
"groupName": "nameOfGroup",
"groupId": "groupId",
"newGroupMember": "newGroupMember",
"kind": "join-request"
}

New role assigned​

Here's an example of the payload for a notification sent to a player when a group admin has assigned a role to them:

{
"groupName": "nameofgroup",
"groupId": "groupId",
"roleName": "Chief",
"roleId": "roleId",
"kind": "assigned-role"
}

Role removed​

Here's an example of the payload for a notification sent to a player when a group admin has removed a role from them:

{
"groupName": "nameofgroup",
"groupId": "groupId",
"roleName": "Chief",
"roleId": "roleId",
"kind": "removed-role"
}