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Game server notifications

Last updated on October 18, 2024

Overview

AccelByte Gaming Services (AGS) Play's game server notification system quickly delivers relevant information to the game server. It uses the WebSocket messaging protocol from DS Hub to send multiplayer notifications from the backend to the server.

This article contains a list of game server notifications the system provides.

Basic structure

Multiplayer notifications system for game servers uses direct JSON format.

Matchmaking notifications

The following sections pertain to matchmaking notifications.

BACKFILL_PROPOSAL

AGS Matchmaking will send the BACKFILL_PROPOSAL notification to the game server via DS Hub when there is a match proposal that needs to be manually accepted or rejected partially by the server.

{
"namespace": "sanitytest",
"topic": "BACKFILL_PROPOSAL",
"payload": {
"AddedTickets": [
{
"CreatedAt": "2024-10-10T02:01:30.445Z",
"ExcludedSessions": null,
"IsActive": true,
"IsPivot": false,
"IsSinglePlay": false,
"Latencies": {
"us-east-1": 10
},
"MatchPool": "testtestMatchPool-OPEN-AutoBackFill-01J9T2HD6WG1A1HS15XSMF6057",
"MatchedAt": "0001-01-01T00:00:00Z",
"Namespace": "sanitytest",
"PartySessionID": "",
"Players": [
{
"Attributes": null,
"PartyID": "",
"PlatformID": "",
"PlayerID": "db47c7bdf5f74bea832526cf89862d74"
}
],
"ProposedProposal": {
"BackfillID": "",
"ProposalID": "",
"Status": ""
},
"TicketAttributes": null,
"TicketID": "7b10a13345d74b2c99d67acd11851780",
"TicketInformation": {
"CrossPlatforms": null,
"CrossPlayEnabled": false
}
}
],
"Attribute": {
"member_attributes": {}
},
"BackfillTicketID": "0b1d36362c0b43afa3c132cba07e6d7d",
"CreatedAt": "2024-10-10T02:01:31.793444607Z",
"MatchPool": "testtestMatchPool-OPEN-AutoBackFill-01J9T2HD6WG1A1HS15XSMF6057",
"MatchSessionID": "d1ebfd60e42b4c42b366c703612dbbef",
"ProposalID": "f46e1474c4c34f6fb8123cfd2e407bfc",
"ProposedTeams": [
{
"Parties": [
{
"userIDs": [
"1a671fdb53564f6780ef88f0114caed2"
]
},
{
"userIDs": [
"ab72d9886df5470f938aba71c9f7d2a8"
]
},
{
"userIDs": [
"7202e94cad0b4a11ab484e108f66f353"
]
},
{
"userIDs": [
"db47c7bdf5f74bea832526cf89862d74"
]
}
],
"UserIDs": [
"1a671fdb53564f6780ef88f0114caed2",
"ab72d9886df5470f938aba71c9f7d2a8",
"7202e94cad0b4a11ab484e108f66f353",
"db47c7bdf5f74bea832526cf89862d74"
]
}
]
},
"traceContext": {
"b3": "9982475df57acc8f052c1398f374c4d2-4c3157f5c0b3e27f-1",
"traceparent": "00-9982475df57acc8f052c1398f374c4d2-4c3157f5c0b3e27f-01"
},
"timestamp": "2024-10-10T02:01:31.800675505Z"
}

BACKFILL_TICKET_EXPIRE

AGS Matchmaking will send the BACKFILL_TICKET_EXPIRE notification to the game server via DS Hub when the backfill ticket that is being assigned to the active session has expired.

{
"namespace": "sanitytest",
"topic": "BACKFILL_TICKET_EXPIRE",
"payload": {
"TicketID": "0b1d36362c0b43afa3c132cba07e6d7d"
},
"traceContext": {
"b3": "217b643d494d6238572f14823154d1f9-83e43b6fc577cb32-1",
"traceparent": "00-217b643d494d6238572f14823154d1f9-83e43b6fc577cb32-01"
},
"timestamp": "2024-10-10T02:01:32.657730245Z"
}

Session notifications

The following sections pertain to session notifications.

serverClaimed

AGS Session will send the serverClaimed notification to the server when it is being assigned to a session. This notification is only for the AccelByte Multiplayer Servers (AMS) add-on dedicated servers.

{
"namespace": "sanitytest",
"topic": "serverClaimed",
"payload": {
"game_mode": "testtestMatchPool-OPEN-AutoBackFill-01J9T2HD6WG1A1HS15XSMF6057",
"namespace": "sanitytest",
"session_id": "d1ebfd60e42b4c42b366c703612dbbef"
},
"traceContext": {
"b3": "5ee9219f4ad83fcaf11f0816ad309318-61dbc0a1f1bb8df2-1",
"traceparent": "00-5ee9219f4ad83fcaf11f0816ad309318-61dbc0a1f1bb8df2-01"
},
"timestamp": "2024-10-10T02:01:21.243100897Z"
}

SESSION_MEMBER_CHANGED

AGS Session will send the SESSION_MEMBER_CHANGED notification to the server when there is an update to the game session member status.

{
"namespace": "sanitytest",
"topic": "SESSION_MEMBER_CHANGED",
"payload": {
"Attributes": {
"member_attributes": {}
},
"BackfillTicketID": "0b1d36362c0b43afa3c132cba07e6d7d",
"Code": "WJVVTR",
"Configuration": {
"AutoJoin": true,
"InactiveTimeout": 300,
"InviteTimeout": 300,
"Joinability": "OPEN",
"MaxPlayers": 4,
"MinPlayers": 1,
"Name": "testtestSessionTemplateAMSOpen-01J9T2HD6WG1A1HS15Y14J55HK",
"RequestedRegions": [
"us-east-1"
],
"Type": "DS",
"enableSecret": false
},
"ConfigurationName": "testtestSessionTemplateAMSOpen-01J9T2HD6WG1A1HS15Y14J55HK",
"CreatedAt": "2024-10-10T02:01:21Z",
"CreatedBy": "client-5edadc7e0ba147eab1022d57a1656638",
"DSInformation": {
"RequestedAt": "2024-10-10T02:01:21.024Z",
"Server": {
"ams_protocol": [
{
"name": "default",
"protocol": "UDP"
}
],
"custom_attribute": "ttx1.s",
"deployment": "sanity_fleet",
"game_version": "",
"image_version": "img_01903977-bfb0-7b4e-9fdb-184a22b57bc2",
"ip": "192.192.192.192",
"is_override_game_version": false,
"last_update": "2024-10-10T02:01:21Z",
"namespace": "sanitytest",
"pod_name": "ds_01927425-ff7e-72da-a858-c0ed60ac42ad",
"port": 22222,
"ports": {
"default": 22222
},
"protocol": "UDP",
"provider": "AMS",
"region": "us-east-1",
"session_id": "d1ebfd60e42b4c42b366c703612dbbef",
"source": "AMS",
"status": "READY"
},
"Status": "AVAILABLE",
"StatusV2": "AVAILABLE"
},
"GameMode": "testtestMatchPool-OPEN-AutoBackFill-01J9T2HD6WG1A1HS15XSMF6057",
"ID": "d1ebfd60e42b4c42b366c703612dbbef",
"IsFull": true,
"LeaderID": "1a671fdb53564f6780ef88f0114caed2",
"MatchPool": "testtestMatchPool-OPEN-AutoBackFill-01J9T2HD6WG1A1HS15XSMF6057",
"Members": [
{
"ID": "1a671fdb53564f6780ef88f0114caed2",
"Status": "JOINED",
"StatusV2": "JOINED",
"UpdatedAt": "2024-10-10T02:01:21Z"
},
{
"ID": "ab72d9886df5470f938aba71c9f7d2a8",
"Status": "JOINED",
"StatusV2": "JOINED",
"UpdatedAt": "2024-10-10T02:01:21Z"
},
{
"ID": "7202e94cad0b4a11ab484e108f66f353",
"Status": "JOINED",
"StatusV2": "JOINED",
"UpdatedAt": "2024-10-10T02:01:21Z"
},
{
"ID": "db47c7bdf5f74bea832526cf89862d74",
"Status": "INVITED",
"StatusV2": "INVITED",
"UpdatedAt": "2024-10-10T02:01:32.343Z"
}
],
"Namespace": "sanitytest",
"Teams": [
{
"parties": [
{
"partyID": "",
"userIDs": [
"1a671fdb53564f6780ef88f0114caed2"
]
},
{
"partyID": "",
"userIDs": [
"ab72d9886df5470f938aba71c9f7d2a8"
]
},
{
"partyID": "",
"userIDs": [
"7202e94cad0b4a11ab484e108f66f353"
]
},
{
"partyID": "",
"userIDs": [
"db47c7bdf5f74bea832526cf89862d74"
]
}
],
"userIDs": [
"1a671fdb53564f6780ef88f0114caed2",
"ab72d9886df5470f938aba71c9f7d2a8",
"7202e94cad0b4a11ab484e108f66f353",
"db47c7bdf5f74bea832526cf89862d74"
]
}
],
"UpdatedAt": "2024-10-10T02:01:32.345Z",
"Version": 3
},
"traceContext": {
"b3": "217b643d494d6238572f14823154d1f9-c1aec25b8c1564f0-1",
"traceparent": "00-217b643d494d6238572f14823154d1f9-c1aec25b8c1564f0-01"
},
"timestamp": "2024-10-10T02:01:32.379068307Z"
}

SESSION_ENDED_NOTIF

AGS Session will send the SESSION_ENDED_NOTIF notification to the server when the game session has ended.

{
"namespace": "sanitytest",
"topic": "SESSION_ENDED_NOTIF",
"payload": {
"is_active": false,
"session_id": "b007745748d844d0afbf1a0cfb93a121"
},
"traceContext": {
"b3": "bbbc419a4909637f4b743cda290e1f78-60ee030a7819530d-1",
"traceparent": "00-bbbc419a4909637f4b743cda290e1f78-60ee030a7819530d-01"
},
"timestamp": "2024-10-10T01:20:45.872179433Z"
}

SESSION_SERVER_SECRET

AGS Session will send the SESSION_SERVER_SECRET notification to the server when the secret is being enabled on the game session template.

{
"namespace": "sanitytest",
"topic": "SESSION_SERVER_SECRET",
"payload": {
"secret": "3gB0swvrKZV4K4kvdfV4Dnkv3fnOXppr"
},
"traceContext": {
"b3": "01793f8e1dab64d7ee3d29714364150c-d2fb4855c1a0de87-1",
"traceparent": "00-01793f8e1dab64d7ee3d29714364150c-d2fb4855c1a0de87-01"
},
"timestamp": "2024-10-10T04:21:39.839853986Z"
}

DS Hub notifications

The following sections pertain to DS Hub notifications.

DSHUB_CONNECTED

DS Hub will send the DSHUB_CONNECTED notification when the server has successfully connected with the DS Hub WebSocket.

{
"MessageID": "",
"Code": 200,
"topic": "DSHUB_CONNECTED",
"payload": {
"connectionId": "f8598b33afaf4490adfae2e1049eda90"
}
}

Custom notifications

An admin or service can send a custom notification to the server using this endpoint with the format below:

{
"payload": "string",
"timestamp": "2024-10-14T03:42:54.387Z", // the current timestamp in RFC3339 format
"topic": "string"
}