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2025.3 での変更点

Last updated on September 18, 2025

Release date: September 22nd, 2025

Component versions

The AccelByte Development Toolkit (ADT) 2025.4 main release contains the following component versions:

  • ADT Hub v1.8.0
  • ADT Web v1.33.0
  • ADT Mobile Web v1.3.0
  • ADT SDK Unreal v2.30.0
  • ADT SDK Unity v2.30.0
  • ADT CLI v2.28.0

Release highlights

Brand new Unity SDK for Windows and Android (Alpha Release)


We are pleased to announce that the ADT SDK and CLI now support Unity projects, in addition to Unreal Engine. This expansion makes it easier for Unity developers to capture crashes, manage builds, and streamline testing through ADT.

What’s included in this update:

  • Unity Support for Windows and Android – You can now integrate ADT with your Unity projects targeting Windows and Android platforms.

  • New CLI Flag – Certain commands require the --unity flag to ensure compatibility with Unity’s folder and data structures. This applies to key commands like build register, upload, game-binary upload, and others.

  • Crash Reporting for Unity – Crash Reporter now helps you capture and analyze both native and managed crashes directly from your Unity builds across platforms (including Windows and Android).

  • Issue Reporter (Windows only) – Capture and report issues during gameplay testing with screenshots and logs to accelerate debugging.

Limitations (Alpha Release)

The feature is in alpha, so stability and coverage may be limited compared to Unreal Engine. Some workflows require adding the --unity flag to specific CLI commands. Here is the full list of limitations for Windows and Android platforms:

  • Windows

    • Hardware information collection works, but the processing time is inconsistent and may take 10–45 seconds.
    • Symbol server support for Unity on Windows is not available yet.
    • When updating the configuration from ADT Web, changes may not take effect immediately and can sometimes require 2–3 application restarts to be applied.
  • Android

    • Hardware information, crash log, and basic profiler are not available yet.
    • The 10-seconds crash video and issue reporter are not supported for this platform.

This is an early-stage release, and we are continuing to enhance Unity integration based on user feedback. We welcome your feedback as you explore Unity support and help us refine upcoming iterations.

For detailed information on Unity support for Windows and Android, please refer to our ADT Unity Error Reporting (Alpha) documentation.

ADT Hub for macOS


The minimum OS requirement for ADT Hub on macOS is 10.13 (High Sierra) and above.

Download and install ADT Hub for macOS from ADT Web​

Follow these steps:

  1. Log in to ADT Web and open the Downloads page.
  2. Locate the ADT Hub section.
  3. Download the latest version of ADT Hub for macOS.
  4. On your local machine, double click the downloaded .dmg image file. A window will appear with the ADT Hub app icon and the Applications folder.
  5. Drag the ADT Hub app icon into the Applications folder.
  6. Open the app from Applications or Spotlight.
  7. You can log in to the ADT Hub using the credentials from the invitation email you received.

Download and deploy build

ADT Hub for macOS supports downloading builds for both macOS and iOS.

Download macOS builds

iOS Build download button will changes to Deploy when a device is connected.

Deploy to iOS device

All Windows version features are also available on macOS.

New trials easy upgrade


Want to unlock the full capabilities of ADT? Good news! Free trial users can now upgrade their license on their own in just a few minutes. No waiting, no hassle, so you can get back to building great games faster.

How to upgrade your license

  1. Click “Upgrade Now” from your ADT Hub, the Web, or via the upgrade email notification. You’ll be taken to the Upgrade License page.
  2. Choose your plan and pick the tier that best fits your team’s needs.
  3. Enter your billing information.
  4. Click “Upgrade Now” again and confirm the upgrade in the pop-up window.

That’s it! Your ADT is now upgraded to the full version. Our sales team will reach out to you shortly to complete the agreement process.

Download page revamp


We’ve refreshed the Download page to make it easier for you to explore and access the tools you need. With this update, you’ll notice a new layout, clearer sections, and more flexibility when choosing the tools you need. Whether you’re getting started or looking for a specific version, the new design makes it easier for you to navigate and find exactly what you’re looking for.

Here’s what’s new:

  • Streamlined Layout – Downloads are now arranged vertically: Hub, CLI, and SDK, making the flow easier to follow. Other Tools remain accessible on the right side.

  • Hub for MacOS – Hub is now available not only for Windows but also for MacOS (currently in alpha).

  • Dedicated Sections – SDK and CLI are no longer grouped together. Each now has its own section, so you can quickly access the one you need.

  • The SDK now supports more platforms – Unity support is now added alongside Unreal Engine, available for Windows and Android (alpha).

  • Version Control Made Easy – Use the dropdown to select the SDK or CLI version you want. If you need the older version you can choose Show older versions to access previous releases.

Download page revamp

Here’s a quick walkthrough on downloading the Unity SDK.

Navigate Download page revamp

UI and functionality improvements


  • Added ADT Product Roadmap under Help and Support.
  • Guidance to Upload PDB Files for when the callstack lines shows 0 number.
  • Added Searchability in Crash Log Tab.
  • Added Last Activity Date column in Account Management.
  • Hide Jira Server Integration.

  • Default Auto-Update Enabled for New Channel and Track.
  • Channel and Track Creation Disabled in Byte Wars Game.
  • Added Ability to Invite User Group in Public Channel.

Bug Fixes


  • Added missing Configuration Preview in the Game Configuration summary page.
  • Fixed the issues where long playtest names not truncated properly.
  • Crash page:
    • Fixed incorrect redirect to login when clicking User Affected.
    • Hardware info tab no longer displays when disabled.
    • Hardware information in crash details now displays correctly when enabled.
    • Fixed inability to search crashes by version.
    • When a version name is updated, crash details will now reflect the correct name.
  • Fixed incomplete Tours for games without versions (steps now display as expected).
  • Fixed an issue where the reset password email did not include the user’s email address.

  • Search in Version no longer requires pressing Enter to begin or clear results.
  • Fixed an issue that preventing sorting by “Ready to Play” filter on My builds tab.
  • Fixed freezing issue when rapidly switching tabs while “My Builds” is still loading.
  • Auto Update:
    • Fixed blank cards appearing when updating track heads to the same build.
    • Added devkit usage labels when the devkit is being used on another track.
  • Fixed an issue where opening an old deeplink preventing users from switching between games.
  • Fixed an issue where the Open Folder window appeared behind other applications.
  • Fixed a loading issue when starting tour as a returning user.
  • Fixed an issue where users did not receive a notification when invited to a channel.

  • Channels on Mobile Web without Android/iOS tracks are no longer displayed.

Known Issues

For the updated list of known issues in ADT components, along with their status and workarounds, refer to the ADT known issues list.