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Getting started with ADT Unity SDK

Last updated on September 12, 2025

Overview

ADT provides a comprehensive toolset that lets developers quickly capture and analyze game crashes while monitoring the performance of critical systems. This oversight ensures new features integrate smoothly without degrading overall game stability or performance. To capture and analyze crashes from your Unity game builds using the ADT Crash Reporter, follow the steps below to set up and configure the required tools.

Prerequisites

Before integrating the Crash Reporter, ensure the following requirements are met:

  • Unity Version: Unity 2021.3.45f1 LTS or later
  • Build Target: Windows 64-bit (support for other platforms may vary)
  • ADT SDK: Download the latest version from the ADT Web Download page
  • ADT CLI: Installed and authenticated using your credentials

Downloading the SDK

  1. In ADT Web, locate the SDK section at the bottom of the page and select Unity tab.
  2. Click the Download button below the Windows icon.
注記

Android SDK is already included in the Windows platform .unitypackage file

  1. The SDK will be downloaded as a file named:
    BlackBoxUnitySDK-WindowsAndroid-x.x.x.unitypackage.
  2. Once the download is complete, you can import the .unitypackage file directly into your Unity project using the Unity Editor.

Installing the ADT SDK

  1. Open your Unity project using Unity Hub with the supported Unity version and any scripting backend (Mono or IL2CPP).
  2. In the Unity Editor, click on the Assets menu, select Import Package, then choose Custom Package.
  3. Browse and select the .unitypackage file you downloaded earlier.
  4. Once the import is complete, a BlackBox menu will appear at the top of the Unity Editor. From there, you can configure the SDK settings as needed.