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Builds FAQ

Last updated on July 1, 2024

Why did my build fail when I registered a build through the CLI?

It is likely that you haven't configured the game engine install location correctly. It needs to be set to the same as the installation path of the installed Unreal Engine.

See Register a build for more information.

Do we need to add the SDK plugin to Unreal if we just want to do a build distribution?

No, you don't need to add the SDK plugin into Unreal to do a build distribution. See Introduction to AccelByte Development Toolkit (ADT) Web for more information.

Is there a way to specify which channels users are subscribed to?

Yes, you have the flexibility to manage user visibility for channels within the ADT Hub. Here's how it works: simply create user groups and assign the relevant channels to each group. This ensures that users only see channels they're directly associated with. To manage these group subscriptions, see Manage ADT user group. It's important to note that joining the channel on ADT Hub remains necessary for users to interact with it.

join channel

Do I need to have a separate build channel per build type for download? For instance, I want to upload the Windows client, Windows server and Linux server builds for users to download using ADT Hub. Do I need a channel for each of them?

Yes, you need a separate build channel per build type. We have the build type as platform name column to differentiate the build channel, but we suggest you include the platform name in the build channel name, for example, Win-LKG.

Why doesn't the Version show up on any cards? It's difficult to know which changelist/version/build we are going to play.

You could insert build_name in your build, so it will appear in the card. If you don't specify it or leave it blank, it will show the first eight digits of the build_id.

You need to use the find-or-register command to create a build with a name. If you use the register command, it will produce a build without a name. For more details, see Find or register the build.

When do we actually need the --new command when doing a build register? Everything seems to work whether it's added or not

The --new command is a deprecated command and is no longer used.