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What's New 2026.3

Last updated on August 10, 2026

Release date: April 9th, 2026

Component versions​

The AccelByte Development Toolkit (ADT) 2026.3 main release contains the following component versions:

  • ADT Hub v1.11.0
  • ADT Web v1.36.0
  • ADT SDK Unreal v2.33.0

Release Highlights​

Labs Menu — Access Alpha Features Early​

New

The Labs menu is now available in ADT Web, giving developers early access to experimental and alpha-stage features before they reach general availability. Labs is designed for developers who want to explore cutting-edge tooling, provide feedback, and shape the direction of upcoming features.

Alpha features in Labs are opt-in and disabled by default. They may change or be removed at any time based on user feedback.

What's New

  • A dedicated Labs section is now accessible from the ADT Web - Namespace settings navigation.

  • Developers can browse and individually enable or disable available alpha features per project.

  • Each Labs feature includes a short description and a feedback link to help the team iterate quickly.

  • More alpha features will continue to be added to Labs in future releases.

Labs

Framerate Drop Reporter — Alpha​

Alpha Labs

Game developers now have a new tool to detect and investigate frame rate drop, non-fatal drops in frame rate that degrade player experience without causing a crash. The Framerate Drop Reporter automatically captures fps drop events during gameplay sessions and surfaces them alongside crash data in ADT.

Previously, fps drop were invisible to crash-oriented analytics and required manual profiling or player reports to discover. This feature closes that gap by giving developers a unified performance health view across all gameplay sessions.

note

Note: Framerate Drop Reporter is an Alpha feature. It can be enabled from the Labs menu. Currently supports Unreal Engine 5.0+ on Development builds (Windows). Production builds and console platforms are not yet supported.

What's New

  • The SDK automatically detects frame rate drop in real time on the GameThread with negligible performance overhead.

  • Each hitch event is captured with:

    • A video clip of the hitch moment

    • Thread profiling data at time of hitch

    • Player location and level name

  • Fps drop data is uploaded at session end and appears on the Session Flight Recorder timeline as hitch markers.

  • New Fps Drop List and Fps Drop Aggregated views in ADT Web allow developers to browse, filter, and aggregate hitches by level, bottleneck type, FPS range, build, and date.

  • FPS data follows the existing build retention policy.

  • Detection thresholds can be configured per project in ADT Web (admin-only setting, off by default).

What This Means for You

Developers and QA teams can now systematically identify and reproduce frame rate regressions across hardware tiers — without waiting for player complaints or running manual profiling sessions. Hitch data lives right next to your crash data, giving you a single place to monitor session health end-to-end.

How to Try It

  • Go to Labs in ADT Web or ADT Hub and enable Framerate Drop Reporter.

  • In Namespace Settings → Beta Features, toggle on Framerate Drop Reporter (admin only).

  • Integrate the latest UE SDK (UE 5.0+, Development build) into your project.

  • Run a gameplay session. Fps drop events will be detected automatically.

  • After the session ends, open the Session Flight Recorder to view fps drop markers on the timeline.

  • Use the Fps Drop List or Fps Drop Aggregated view to filter and analyze hitch data across sessions.

Framereate Drop Reporter

Bug Fixes and Improvements​

No additional bug fixes or improvements in this release.

Known Issues​

For the updated list of known issues in ADT components, along with their status and workarounds, refer to the ADT known issues list.