Use Extend Codegen CLI to generate Unity SDK Plugin for Extend Service Extension
Overview
This article walks you through how generate a custom service plugin for AccelByte Unity SDK using the Extend Codegen CLI template pack.
A custom service service enables you to use AccelByte Unity SDK to interact with custom service APIs, such as one created using Extend Service Extension.
An Extend Codegen CLI template pack consists of a Makefile
and Jinja
template files. In order to generate code, you need to invoke a single make
command. The make
command runs Extend Codegen CLI with Jinja
template files and a given OpenAPI 2.0 JSON file that describes the custom service APIs to generate code.
Prerequisites
Windows 11 WSL2 or Linux Ubuntu 22.04 with the following tools installed.
a. Bash
bash --version
GNU bash, version 5.1.16(1)-release (x86_64-pc-linux-gnu)
...b. Make
To install from Ubuntu repository, run:
sudo apt update && sudo apt install make
.make --version
GNU Make 4.3
...
c. Docker (Docker Engine v23.0+)
To install from Ubuntu repository, run:
sudo apt update && sudo apt install docker.io docker-buildx docker-compose-v2
.Add your user to
docker
group: `sudo usermod -aG docker $USER.Log out and log back in so that the changes take effect.
docker version
...
Server: Docker Desktop
Engine:
Version: 24.0.5
...
The latest version of the template pack zip for Unity.
A valid OpenAPI 2.0 JSON file of your custom service.
For example, you can see the service.swagger.json, which is generated automatically when created using the Extend Service Extension.
infoYou can generate Open API 2.0 from the Extend Service Extension app project without running or deploying the app itself. Run
make proto
inside your Extend Service Extension app project, then get thegateway/apidocs/service.swagger.json
spec file.
Generate Unity SDK Plugin for Extend Service Extension
Get a valid OpenAPI 2.0 JSON file of your custom service and place it under
my-unity-project/spec
folder. In this example, it isguild.json
. After that, copy theguild.json
file into three more folders:Client
,GameServer
,Models
./path/to/my-unity-project/
|__ Assets/
|__ Library/
|__ Packages/
|__ ProjectSettings/
|__ spec/
|__ Client/
| |__ guild.json <
|__ GameServer/
| |__ guild.json <
|__ Models/
| |__ guild.json <
|__ guild.jsonimportantThe template pack uses the OpenAPI 2.0 JSON file name as an identifier for your service. You can rename the file according to your preferences, but we recommend using all lowercase alphabets (a-z) to avoid issues when generating code.
Unzip the contents of the template pack zip file you downloaded. Then, from the unzipped contents, note the location of the
Makefile
.In a terminal, go to the location of the
Makefile
and execute the following command:make all \
CODEGEN_IMAGE_VERSION=<codegen-cli-version> \
PROJECT_PATH=/path/to/my-unity-project \
SPEC_PATH=/path/to/my-unity-project/specnote- Get the AccelByte
codegen-cli-version
from the Docker Hub. For new projects, we recommend to start with the latest available version. - The
PROJECT_PATH
andSPEC_PATH
comes from step 1.
The output will be similar to the following:
* copied ./res/com.AccelByte.SDK.Custom into com.AccelByte.SDK.Custom
* copied spec/Client into com.AccelByte.SDK.Custom/spec/Client
* copied spec/GameServer into com.AccelByte.SDK.Custom/spec/GameServer
* copied spec/Models into com.AccelByte.SDK.Custom/spec/Models
* generated package.json: '{package_name: com.AccelByte.SDK.Custom, package_version: 0.1.0, unity_version: 2020.2}'
* generated package-lock.json
* generated version.json
* generated guild Client API
* generated guild Client Wrapper
* generated guild GameServer API
* generated guild GameServer Wrapper
* generated guild Models
{ "services": [ { "file_stem": "guild", "path": "guild" } ] }
{ "services": [ { "file_stem": "guild", "path": "guild" } ] }
* generated Client Config
* generated GameServer ConfigimportantEnsure to remove any leftover files when modifying or replacing the OpenAPI 2.0 JSON file as they might cause compilation errors to show up.
- Get the AccelByte
Add
com.accelbyte.sdk.custom
as a dependency inPackages/manifest.json
.{
"dependencies": {
"com.accelbyte.unitysdk": "file:../com.AccelByte.SDK",
...
"com.accelbyte.unitysdk.custom": "file:../com.AccelByte.SDK.Custom"
}
}
Integrate Extend Service Extension API into your Unity project
Include API from the
AccelByte SDK
plugin.using AccelByte.Api;
using AccelByte.Core;
using AccelByte.Models;Call the API function.
ApiClient apiClient = MultiRegistry.GetApiClient();
// apiClient.GetApi<<ApiName>, <ApiName>Api>().SomeFunction(...);noteIn case you need to override the
ServerUrl
of your custom service and/or thebasePath
(e.g.,/guild
), refer to the guide for Enabling environment switching for Unity.