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ADT feature matrix

Last updated on November 18, 2025
備考

This page will be updated periodically to reflect new developments and additional updates.

Overview

The AccelByte Development Toolkit (ADT) is a comprehensive suite of tools designed to streamline game development across Unreal, Unity, and custom C or C++ engines. Its primary features include:

  • Crash Reporting: Offers advanced error reporting capabilities, fully functional on Unreal Engine for seamless debugging.

  • Build Distribution: Provides robust support for managing game builds efficiently, compatible with Unreal, Unity, and custom C or C++ engines.

Legends

  • 🟢: Supported
  • 🟡: Planned to be available soon
  • ● : Not supported

Unreal Engine (versions 4.27, 5.0, and later)

The table below outlines the features and support for ADT within Unreal Engine:

Product AreaFeatureWin ClientWin ServerLinux ClientLinux ServerMACPS5PS4XSXXB1SwitchAndroidiOS
Crash ReportingCrash Reporter🟢🟢🟢🟢🟢🟢🟢🟢🟡
10-sec Crash Video🟢🟢🟢🟢🟢🟢🟡
Issue Reporter🟢🟢
Performance Profiling🟢🟢🟢🟢🟢🟢🟢🟢🟡
Symbol Server🟢
Build DistributionUpload and Download🟢🟢🟢🟢🟢*🟢🟢🟢🟢🟢🟢🟡
Web-App🟢
Smart Build🟢🟢🟢🟢

Unity

The table below provides details on the features supported by ADT within Unity:

Product AreaFeatureWin ClientWin ServerLinux ClientLinux ServerMACPS5PS4XSXXB1SwitchAndroidiOS
Crash ReportingCrash Reporter🟢🟢🟡
10-sec Crash Video🟢🟡🟡
Issue Reporter🟢🟡🟡
Performance Profiling🟢
Symbol Server🟢
Build DistributionUpload and Download🟢🟢*🟢🟢🟢🟢🟢🟢
Web-App🟢🟡
Smart Build🟢

Custom C or C++ engine

The table below details ADT's support for custom C or C++ engine:

Product AreaFeatureWin ClientWin ServerLinux ClientLinux ServerMACPS5PS4XSXXB1SwitchAndroidiOS
Crash ReportingCrash Reporter
10-sec Crash Video
Issue Reporter
Performance Profiling
Symbol Server
Build DistributionUpload and Download🟢🟢🟢🟢🟢🟢🟢🟢
Web-App
Smart Build
備考

(*) = Smart Build is not yet supported