ADT feature matrix
This page will be updated periodically to reflect new developments and additional updates.
Overview
The AccelByte Development Toolkit (ADT) is a comprehensive suite of tools designed to streamline game development across Unreal, Unity, and custom C or C++ engines. Its primary features include:
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Crash Reporting: Offers advanced error reporting capabilities, fully functional on Unreal Engine for seamless debugging.
-
Build Distribution: Provides robust support for managing game builds efficiently, compatible with Unreal, Unity, and custom C or C++ engines.
Legends
- 🟢: Supported
- 🟡: Planned to be available soon
- ● : Not supported
Unreal Engine (versions 4.27, 5.0, and later)
The table below outlines the features and support for ADT within Unreal Engine:
| Product Area | Feature | Win Client | Win Server | Linux Client | Linux Server | MAC | PS5 | PS4 | XSX | XB1 | Switch | Android | iOS |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crash Reporting | Crash Reporter | 🟢 | 🟢 | 🟢 | 🟢 | ● | 🟢 | 🟢 | 🟢 | 🟢 | 🟡 | ● | ● |
| 10-sec Crash Video | 🟢 | ● | 🟢 | ● | ● | 🟢 | 🟢 | 🟢 | 🟢 | 🟡 | ● | ● | |
| Issue Reporter | 🟢 | ● | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Performance Profiling | 🟢 | 🟢 | 🟢 | 🟢 | ● | 🟢 | 🟢 | 🟢 | 🟢 | 🟡 | ● | ● | |
| Symbol Server | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Build Distribution | Upload and Download | 🟢 | 🟢 | 🟢 | 🟢 | 🟢* | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 | 🟡 |
| Web-App | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | 🟢 | ● | |
| Smart Build | 🟢 | 🟢 | 🟢 | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● |
Unity
The table below provides details on the features supported by ADT within Unity:
| Product Area | Feature | Win Client | Win Server | Linux Client | Linux Server | MAC | PS5 | PS4 | XSX | XB1 | Switch | Android | iOS |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crash Reporting | Crash Reporter | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | 🟢 | 🟡 |
| 10-sec Crash Video | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | 🟡 | 🟡 | |
| Issue Reporter | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | 🟡 | 🟡 | |
| Performance Profiling | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Symbol Server | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Build Distribution | Upload and Download | 🟢 | ● | ● | ● | 🟢* | 🟢 | 🟢 | 🟢 | 🟢 | ● | 🟢 | 🟢 |
| Web-App | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | 🟢 | 🟡 | |
| Smart Build | 🟢 | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● |
Custom C or C++ engine
The table below details ADT's support for custom C or C++ engine:
| Product Area | Feature | Win Client | Win Server | Linux Client | Linux Server | MAC | PS5 | PS4 | XSX | XB1 | Switch | Android | iOS |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crash Reporting | Crash Reporter | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● |
| 10-sec Crash Video | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Issue Reporter | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Performance Profiling | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Symbol Server | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Build Distribution | Upload and Download | 🟢 | 🟢 | 🟢 | 🟢 | ● | 🟢 | 🟢 | 🟢 | 🟢 | ● | ● | ● |
| Web-App | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | |
| Smart Build | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● |
(*) = Smart Build is not yet supported