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ADT エラーレポーティング

Last updated on September 12, 2025

Overview

This guide shows you how to send crash reports from your Unreal game to the AccelByte Development Toolkit's (ADT) Error Reporting. Before following these instructions, ensure that you've integrated ADT into your Unreal project.

Access ADT Error Reporting here: ADT.

Implement ADT Error Reporting

To learn more about how to set up error reporting, follow these guides: