Skip to main content

ADT Release, March 30, 2022

Last updated on October 23, 2024

The new AccelByte Development Toolkit (ADT) release includes:

  • ADT web portal v1.15.0
  • ADT Hub v0.13.0
  • ADT SDK v2.18.0
  • ADT CLI v2.4.0

Release highlights

ADT Web

1. Added FAQ documentation

We added new FAQ documentation links that summarize questions from users and that may help you to solve problems you encounter.

2. Tie up the session with a uTrace file

Follow these steps to produce a uTrace file at the end of a game session.

  • Run this command in your game package folder:
    <the game executable path> --trace=bbx,memory --tracefile="<a directory folder where you want to keep your Utrace file>\utrace\<utracename>.utrace".
  • After you quit the game, run the ADT CLI to upload the uTrace file:
    BlackBoxCLI.exe build add-metadata --type utrace --file "<a directory folder that you have set before>.utrace"

ADT Web

3. [New] Drag and Drop feature

The Drag and Drop feature makes it easier for users to upload builds to the Hub.

4. UAC prompt no longer appears during the first installation and binary download

We removed the UAC prompt during the first installation and binary download.

The impacts of this change are :

  • Users no longer need the program data directory for new installations; our apps are located in AppData\Roaming.
  • All downloaded games still play
  • We added validation when adding a new directory in Settings
  • Validate: Users can't add a Program Data directory or subdirectory
  • The system stores new game data in AppData\Roaming

5. Help and feedback menu available in ADT Hub and web portal

We added a help menu on the ADT Hub, and a feedback button on the ADT Hub and web portal for user feedback or questions.

ADT CLI

6. Users can upload Linux breakpad symbols from Windows CLI

To upload symbols from Windows CLI:

  1. Create a Linux build as normal (create the version, register the build, and set the crash url).

  2. Add this line to DefaultEngine.ini:

    [/Script/LinuxPlatform.LinuxTargetSettings]bPreservePSYM=True

  3. Build the game.

  4. Upload the Linux breakpad symbol from Windows (the extension for the symbol file is .psym).

7. Users can upload and download Linux server builds using BBX-CLI on the Ubuntu Server

8. CLI: Users can change the target uploader URL of PS5 DevKit from the CLI

ADT CLI now supports changing the target uploader the PS5 DevKit's URL. To do this, follow these steps:

1. Make sure you've installed the **Prospero SDK** and that the `SCE_ROOT_DIR` environment variable exists.  

2. Build the CLI as usual.

:::note
This feature only works on Windows for now.
:::

3. Connect to a **PS5** through **PS5 Target Manager**.

4. Note the current **PS5 update URL** by using **Target Settings** in **PS5 Target Manager** or using the new CLI `ps5 get-url` command.

5. Use the following new `ps5` command to change the upload URL of the PS5 into `testurl`.

```bash
ps5 update-url testurl
```
6. These commands return an error if you run them from any **OS** other than **Windows**.

Bug fixes

  • ADT Hub: The folder directory is accessible after updating the channel build.
  • ADT Hub:The redeploy button has a function on the PS5 card.