ADT CLI for Linux
Overview
AccelByte Development Toolkit (ADT) CLI for Linux has the same feature set as the Windows version, except that game binary build distribution is not yet available for Linux.
This guide shows you examples of ADT CLI usage for the most common Linux commands.
These commands assume that WSL is used to run the ADT CLI.
Configure the ADT CLI
ADT CLI configuration for Linux works the same way as it does for Windows. Refer to Set up the ADT CLI for more details.
Add a new game version
See Manage your game version ID for a full description of the version add
command.
Without inline configuration
BlackBoxCLI version add --name <new version name>
With inline configuration
BlackBoxCLI version add --name <new version name> --namespace <your namespace> --apikey asdf1234 --game-project <your project path>
In this example, we add version 1.1.9.
BlackBoxCLI version add --name "1.1.9" --namespace MyAwesomeNamespace --apikey asdf1234 --game-project /mnt/c/path/to/myawesomegame
Register a new build
See Manage your account for a full description of the build register
command.
Without inline configuration
BlackBoxCLI build register --platform-name <platform> --platform-arch x64
With inline configuration
BlackBoxCLI build register --namespace myawesomegame--apikey asdf1234 --game-project /mnt/c/path/to/myawesomegame --game-engine /mnt/c/path/to/unrealengine --platform-name linux --platform-arch x64
Upload debug symbols
See Manage your PDB files for a full description of the upload
command.
Without inline configuration
BlackBoxCLI upload
With inline configuration
BlackBoxCLI upload --apikey asdf1234 --namespace myawesomegame --game-project /mnt/c/path/to/myawesomegame --game-engine /mnt/c/path/to/unrealengine --game-archive /mnt/c/path/to/packagedawesomegame --platform-name linux --platform-arch x64