Skip to main content

ADT CLI for Linux

Last updated on October 23, 2024

Overview

AccelByte Development Toolkit (ADT) CLI for Linux has the same feature set as the Windows version, except that game binary build distribution is not yet available for Linux.

This guide shows you examples of ADT CLI usage for the most common Linux commands.

info

These commands assume that WSL is used to run the ADT CLI.

Configure the ADT CLI

ADT CLI configuration for Linux works the same way as it does for Windows. Refer to Set up the ADT CLI for more details.

Add a new game version

See Manage your game version ID for a full description of the version add command.

Without inline configuration

BlackBoxCLI version add --name <new version name>

With inline configuration

BlackBoxCLI version add --name <new version name> --namespace <your namespace>  --apikey asdf1234 --game-project <your project path>

In this example, we add version 1.1.9.

BlackBoxCLI version add --name "1.1.9" --namespace MyAwesomeNamespace  --apikey asdf1234 --game-project /mnt/c/path/to/myawesomegame 

Register a new build

See Manage your account for a full description of the build register command.

Without inline configuration

BlackBoxCLI build register --platform-name <platform> --platform-arch x64

With inline configuration

BlackBoxCLI build register --namespace myawesomegame--apikey asdf1234 --game-project /mnt/c/path/to/myawesomegame --game-engine /mnt/c/path/to/unrealengine --platform-name linux --platform-arch x64

Upload debug symbols

See Manage your PDB files for a full description of the upload command.

Without inline configuration

BlackBoxCLI upload

With inline configuration

BlackBoxCLI upload --apikey asdf1234 --namespace myawesomegame --game-project /mnt/c/path/to/myawesomegame --game-engine /mnt/c/path/to/unrealengine --game-archive /mnt/c/path/to/packagedawesomegame --platform-name linux --platform-arch x64