AGS 2025.7.0 Release Notesサポート対象
This is the latest AGS version. AccelByte actively maintains this version by providing regular updates, bug fixes, security patches, and comprehensive technical support. Please refer to the AGS Version Support Lifecycle document for more information.
Release date: September 24th, 2025
Announcements
- N/A
Versions
AccelByte Gaming Services (AGS) Game SDK
The Game SDK is scheduled for release on October 2, 2025.
- Unreal Engine: TBD
- OSS: TBD
- Network-Utilities: TBD
- Unity: TBD
- P2P Unity: TBD
Extend SDK (previously known as Server SDK) latest version:
Please refer to the respective GitHub releases page:
- C#: https://github.com/AccelByte/accelbyte-csharp-sdk/releases
- Go: https://github.com/AccelByte/accelbyte-go-sdk/releases
- Java: https://github.com/AccelByte/accelbyte-java-sdk/releases
- Python: https://github.com/AccelByte/accelbyte-python-sdk/releases
- Codegen CLI : https://github.com/AccelByte/extend-codegen-cli/releases
AccelByte Multiplayer Servers (AMS)
- Please check View AMS Release Notes
Highlights
Enhanced Notification System in Admin Portal
The Admin Portal now features a new notification system for critical system events, keeping customers informed about scheduled maintenance and minimizing disruptions.
Key Features and Accessibility:
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Centralized Notifications: A central hub provides all important announcements, especially for scheduled maintenance like environment upgrades, infrastructure maintenance, and other planned service-affecting events.
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Proactive Communication: We aim to proactively inform customers of upcoming maintenance, enabling better planning and smoother operations.
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Easy Access: A new notification feature, prominently located on the Admin Portal's upper right header, allows customers to conveniently access and review all relevant notifications via a dedicated menu.
Our updated system provides dependable and transparent service, furnishing customers with prompt information to facilitate efficient resource management.
Shared Cloud Game CCU Quota Update
We’re pleased to share that the default game CCU (concurrent users) quota for all shared cloud namespaces has been increased from 5,000 to 25,000.
To help you better manage high traffic, we’ve introduced the Login Queue feature, available in the Admin Portal. This allows you to configure your CCU quota (up to 25,000 by default, with the option to request higher limits) and ensures that any logins exceeding your set quota are placed in a queue instead of being rejected.
We recommend enabling the Login Queue to protect against unexpected traffic spikes and provide players with a smoother, more reliable login experience.
Learn more about the login game CCU limit.
Permission Changes
This section applies to Private Cloud customers only.
In this release, we've added new permissions for default roles in the Private Cloud Admin Portal. New to Private Cloud default roles? Learn more here. If you maintain your own custom roles, please ensure they are updated with the latest permissions.
- Enables configuration of the analytic connector at the game namespace level
- Game Admin Role
ADMIN:ANALYTICS:CONNECTOR
(Action 15 - CRUD)ADMIN:NAMESPACE:{namespace}:ANALYTICS:CONNECTOR
(Action 15 - CRUD)
- Game Admin Role
Breaking Changes
- N/A
Deprecated and Decommissioned Features
- N/A
Minor Changes
Achievements
- Updated achievement lock button to only appear for admins with the required permissions.
Admin Portal
- Added gameStudioName slug helper text on registration form to increase clarity of the expected game studio ID upon fill in the Game Studio Name field in Shared Cloud.
- Added max length validation for displayName upon creating a new namespace in Shared Cloud after registration.
Challenge
- Added partial challenges evaluation parameter in evaluate endpoint.
Extend
- Minor UI change on Secret and Variable Config
IAM
- Emitted new events platformClientCreated, platformClientUpdated and platformClientDeleted on topic platformClient when a 3rd party configuration is changed, so that other services can use it as a signal to refresh their cache.
- Adjusted the emit event userLoggedIn and userThirdPartyLoggedIn on topic userAuthentication to include location login info (i.e. country, state, city of the user).
- Added missing emit event userAccountVerified on user verification API.
- Translated the Steam error code 3 (invalid steam ticket) to 400 (Bad Request) instead of 500 (Server Error) during Player login.
Leaderboards
- Enhanced leaderboard service with persistent storage for configuration data.
Lobby
- Implemented automatic deletion of Lobby Configuration when a namespace is removed.
Platform
- Added auto restart section rotation in store.
Sessions
- Added support for configurable party code length, which can now be defined in the Session Configuration.
- Adjusted session service configuration to improve compatibility with PSN.
Bug Fixes
Admin Portal
- Fixed a permission issue on Cloud Save - Player Records which causing admin unable to access the page.
- Fixed an issue where clearing stat code on create Challenge goal causing page to crash.
- Fixed an issue where user might get stuck upon unlocking the usage’s limit due to the missing billing email.
- Fixed the inaccuracy of date picker in Creators page when the preferred time zone is set to UTC.
- Fixed an issue where specifying a reset day or date for weekly and monthly resets necessitates a mandatory entry in the reset time field in Challenge configuration section.
Basic
- Fixed an issue where accessing an unauthorized namespace resulted in a 500 error in Shared Cloud environment.
Cloud Save
- Fixed a cache invalidation issue on Cloudsave extend plugin deletion.
IAM
- Fixed an issue where players were unable to log in after disabling the 2FA backup code method, due to database replica lag.
Platform
- Fixed duplicate API operation ID in different query entitlement endpoints.
Player Portal
- Fixed an issue where the Link an Account button does not greyed out when all possible accounts are linked.
- Fixed an issue where password validation ignores maxRepeatingSpecialCharacter when allowAllSpecialCharacters is enabled.
- Fixed an issue where the language priority order is incorrectly applied when the country selection is modified on the Legal page.
Turn Manager
- Fixed Turn Server CPU usage calculation.