ADT リリース、2022 年 12 月 22 日
The new AccelByte Development Toolkit (ADT) patch release includes:
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ADT Web Portal v1.21.0 
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ADT Hub v0.17.0 
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ADT SDK v2.23.4 
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ADT CLI v2.12.0 
To learn more, see the ADT Documentation
Release highlights
- Hub: Report ADT Issue (self-serve Jira ticket)
The Report Issue menu enables you to submit issues while using ADT Hub. Every issue you file generates a Jira ticket, which the system forwards to the ADT team.

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Web & Hub: To comply with security policy, we updated our password requirements and the e-mail login flow for new users. Existing users can update their passwords according to these new requirements. - 
Passwords must be between 10 and 64 characters long. 
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They must contain one uppercase and one lowercase letter, one digit, and one special character 
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Password strength must reach the good level before you can continue. 
 備考Your account locks for 30 minutes after five failed login attempts. You can still log in using SSO. 
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Web & Hub: Longer refresh token lifetime keeps users logged in for two weeks of inactivity. 
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Web: Hides the IP address on the LIVE crashes. 
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Web: Displays the simple hardware information on the LIVE crashes. 
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Web: Displays the log and module information on the LIVE crashes. 
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SDK: Prevents crashes if blackbox.dll isn't found. 
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SDK: Improvement of the symbol server for live crashes. 
Bug fixes
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Web: We added the missing Callstack on Linux. 
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Web: We fixed the 0 size issue of the ADT Hub's download page. 
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Hub: We removed the unused file that triggers a warning about a potentially unsafe application when running antivirus. 
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SDK: ADT no longer calls profiling every 10 seconds. 
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SDK: Calls to check the issue_reporter enabled/not are less expensive. 
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CLI: We fixed the build info printing a stderr for the informational type of log resulting in an error on the build pipeline. 
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CLI: We demoted the error message when unable to find the file on the S3. 
Known issues
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We support UE 5.1 with the following notes: - 
We can't package a game with Xbox series because the built-in platform extension files from Unreal are missing the #include. When you add #include to compile successfully, the packaging process still fails. We're investigating this issue. 
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Linux client: The CRC doesn't appear after triggering a crash. We need time to compare and investigate this issue with the previous UE version. 
 
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