ADT Error Reporting
Overview
This guide shows you how to send crash reports from your Unreal game to the AccelByte Development Toolkit's (ADT) Error Reporting. Before following these instructions, ensure that you've integrated ADT into your Unreal project.
Access ADT Error Reporting here: ADT.
Implement ADT Error Reporting
To learn more about how to set up error reporting, follow these guides:
📄️ Enable symbols debugging
Download and enable editor symbols for debugging in AccelByte Development Toolkit (ADT).
📄️ Download ADT SDK and CLI
Download AccelByte Development Toolkit (ADT) SDK and CLI.
📄️ ADT SDK integration
Download the AccelByte Development Toolkit (ADT) SDK and integrate it with your Unreal project.
📄️ Create versions and register builds
Create a version of AccelByte Development Toolkit (ADT) and register the build.
📄️ Configure the Unreal CRC
Configure the Unreal Crash Reporter Client (CRC) to use the AccelByte Developer Toolkit (ADT).
📄️ Build package and PDB upload
Package a build and the PDB to AccelByte Development Toolkit (ADT) Web.
📄️ Test your setup
Test your build and check crash reports in AccelByte Development Toolkit (ADT) Web.