Build package and PDB upload
Last updated on October 23, 2024
Overview
This guide shows you how to package a build and upload the PDB file.
-
Repackage your project and save the output to the
{GAME_OUTPUT_FOLDER}
. -
When the package process completes, create
.exe
and.pdb
files here:{GAME_OUTPUT_FOLDER}\WindowsNoEditor\{PROJECT_NAME}\Binaries\Win64
. -
Create a version and register the build in ADT. The ADT CLI points to the new version and build.
-
Run this command to upload the PDB of the new build you packaged.
.\blackboxcli.exe upload
--namespace <your-namespace>
--apikey <your-api-key>
--game-project <your-project-path>
--game-engine <your-installed-engine-path>
--game-archive <your-packaged-game-path>Example:
.\blackboxcli.exe upload --namespace avengers --apikey 0e1dc3ef83d04eaeb1672bfd44889c04_UXm5R52wAfjcEnQOzVw99oAl1uQ1hRZ --game-project "C:\Users\setya_accelbyte\Documents\Unreal Projects\MyProject" --game-engine "D:\Epic Games\UE_5.0" --game-archive "C:\Users\setya_accelbyte\Documents\Unreal Projects\MyProject\Packaged\0.0.4-Windows"