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Configure the Unreal CRC

Last updated on June 13, 2024


This guide shows you how to configure the Unreal CrashReporterClient (CRC) to use the AccelByte Developer Toolkit (ADT).

Configure the Unreal CRC

  1. In the Unreal Engine installation folder, find the DefaultEngine.ini. Sample directory of this file may be: ...\Epic Games\UE_5.0\Engine\Programs\CrashReportClient\Config.

  2. Open the file using your text editor.

    Folder structure where you can find the DefaultEngine.ini file

  3. Modify the DataRouterUrl to match this example, adding your namespace and APIKey. Ensure to add quotation marks around your APIKey.

  4. Save and close the file.