AGS 3.23.0 リリースノート
Last updated on October 23, 2024
Release Date: May 23th, 2022
Client-Side SDK Latest Version:
Server-Side SDK:
Here's a look at what's new in AccelByte Cloud 3.23.0:
Quality of Life Changes
Now Supporting Multi-registries
AccelByte now supports Multi-registries meaning multiple local users can be active in a single game.
Differentiating OAuth Client Config for Each Platform
We now provide a method to differentiate the OAuth Client Config for each platform so you can track from which platform a player logs into. This is useful for tracking wallet currency origin.
Ban a Single Player
You can now ban a player using the Game Server SDK.
:::details Related Endpoint:
You can now view platformUserIds in the response body of the Bulk Get Users' Basic Info by User Id endpoint.
:::details Related Endpoint:
Bug Fixes and Minor Changes
- You can now use hyphens and underscores in game mode names.
- Added a sub-game mode naming validation to avoid name duplication.
- Fixed an issue where the match teams preview did not display on the Configuration Summary page after creating a matchmaking ruleset.
- Fixed an issue where the Job ID and Alloc ID information did not display on the Server Overview and Historical Log Details pages.
- Fixed an issue where the edit value in the Override Deployment section remained visually changed after the edit was canceled and not saved.
- Fixed issues in the Player Portal where users couldn't change their payment methods more than once and were unable to extend their subscriptions.