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AGS 3.23.0 リリースノート

Last updated on May 30, 2024

Release Date: May 23th, 2022

Client-Side SDK Latest Version:

Server-Side SDK:

Here's a look at what's new in AccelByte Cloud 3.23.0:

Quality of Life Changes

  • Now Supporting Multi-registries

    AccelByte now supports Multi-registries meaning multiple local users can be active in a single game.

  • Differentiating OAuth Client Config for Each Platform

    We now provide a method to differentiate the OAuth Client Config for each platform so you can track from which platform a player logs into. This is useful for tracking wallet currency origin.

  • Ban a Single Player

    You can now ban a player using the Game Server SDK.

    :::details Related Endpoint:

  • Enable platformUserIds

    You can now view platformUserIds in the response body of the Bulk Get Users' Basic Info by User Id endpoint.

    :::details Related Endpoint:

Bug Fixes and Minor Changes

  • You can now use hyphens and underscores in game mode names.
  • Added a sub-game mode naming validation to avoid name duplication.
  • Fixed an issue where the match teams preview did not display on the Configuration Summary page after creating a matchmaking ruleset.
  • Fixed an issue where the Job ID and Alloc ID information did not display on the Server Overview and Historical Log Details pages.
  • Fixed an issue where the edit value in the Override Deployment section remained visually changed after the edit was canceled and not saved.
  • Fixed issues in the Player Portal where users couldn't change their payment methods more than once and were unable to extend their subscriptions.