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AGS 3.24.0 リリースノート

注意

This is an unsupported AGS version. AccelByte no longer provides any updates, bug fixes, security patches, or technical support for these versions. Please refer to the AGS Version Support Lifecycle document for more information.

Last updated on July 26, 57475

Release Date: June 06th, 2022

Client-Side SDK Latest Version:

Server-Side SDK:

Here's a look at what's new in AccelByte Cloud 3.24.0:

Quality of Life Changes

  • Snowflake Warehouse Status

    You can now view the Snowflake warehouse's status on the Analytics & Data Monitoring page of the Admin Portal.

  • View Image Capacity

    You can now view the image capacity of the selected server on the Server Configurations page, which details the total and percentage of uploaded persistent images, uploaded non-persistent images, and available space.

  • Unify DSMC and QOSM Configurations

    Previously, the DSMC and QOSM configurations were not unified. Now, if you make changes to the QOSM configuration, the DSMC configuration will be impacted as well.

  • Enable platformUserIds in the Unreal Engine and Unity SDKs

    You can now use the platformUserIds function of Bulk Get Users' Basic Info by User Id in the Unreal Engine and Unity SDKs.

    :::details Related Endpoints

    • POST /iam/v3/public/namespaces/{namespace}/users/bulk/basic :::
  • Player's Public Code

    Players can now be invited to a game and searched on the Admin Portal using their Public Code.

    :::details Related Endpoints

    • GET /v1/admin/namespaces/{namespace}/users/{userId}/profiles
    • GET /v1/admin/namespaces/{namespace}/profiles/byPublicId :::
  • Change Player Statistics in the Admin Portal

    You can now change a player's statistics values using the Admin Portal.

  • Account Linking Optimization

    We have optimized the account linking process. You can now link several third-party accounts to your AccelByte account (with a maximum of one third-party account from each platform).

    :::details Related Endpoints

    • GET /iam/v3/oauth/authorize
    • GET /iam/v3/platforms/{platformId}/authenticate
    • POST /iam/v3/oauth/platforms/{platformId}/token
    • POST /iam/v3/authenticateWithLink
    • POST /iam/v3/headless/token
    • GET /iam/v3/public/namespaces/{namespace}/requests/{requestId}/async/status
    • POST /iam/v3/public/namespaces/{namespace}/users/{userId}/platforms/link
    • POST /iam/v3/public/namespaces/{namespace}/users/{userId}/platforms/linkWithProgression :::
  • Matchmaking Re-balancing

    We've rebalanced matchmaking so that teams can now be made based on the stat averages between players, which means fairer and more exciting games for your players.

    :::details Related Endpoint

    • POST /matchmaking/namespaces/{namespace}/rebalance :::
  • Party Size Limit

    Party leaders can now set their party's size limit up to the Max. Party Member value as defined in your Lobby Configuration, giving your players more control over how they play your games.

    :::details Related Endpoint

    • PUT /lobby/v1/public/party/namespaces/{namespace}/parties/{partyId}/limit :::

Bug Fixes and Minor Changes

  • Made improvements to the Chinese translation of the Admin Portal.

  • Purchases made with Visa and Other payment methods from Japan can now be set as Time-limited balances.

  • Added Offset and Limit parameters to the Search User V3 endpoint.

    :::details Related Endpoints

    • GET /iam/v3/public/namespaces/{namespace}/users :::
  • Bolstered the security level of the Steam Sync endpoints by adding another layer of validation.

    :::details Related Endpoints

    • PUT /public/namespaces/{namespace}/users/{userId}/iap/steam/sync
    • PUT /public/namespaces/{namespace}/users/{userId}/dlc/steam/sync :::
  • Removed the visual Wallet section from the Overview tab of the User Account Details page. Wallets can still be accessed from the details tab at the top of the page.

  • PayPal now shows a payment status message in the Player Portal after a payment is successfully processed.

  • Fixed the behavior of the Create Deployment endpoint. Endpoint no longer allows users to create a region override configuration when the value of the enable_region_overrides parameter is set to false.

    :::details Related Endpoints

    • POST /dsmcontroller/admin/namespaces/{namespace}/configs/deployments/{deployment} :::