メインコンテンツまでスキップ

AGS 3.55.0 リリースノート

注意

This is an unsupported AGS version. AccelByte no longer provides any updates, bug fixes, security patches, or technical support for these versions. Please refer to the AGS Version Support Lifecycle document for more information.

Last updated on October 23, 2024

Release date August 14th, 2023

Client-side SDK latest version:

  • AccelByte Cloud SDK Unreal Engine: 23.7.0
  • AccelByte Cloud SDK Unity: 16.5.0
  • AccelByte Cloud Network-Utilities: 4.2.0
  • AccelByte P2P Unity: 0.3.3
  • AccelByte Cloud OSS: 0.11.16

Server-side SDK latest version:

DS uploader latest version:

Here's a look at what's new in AccelByte Gaming Services (AGS) 3.55.0:

Highlights

  • Cloud Save support for binary records
    • You now have more flexibility to store player or game wide data in the Cloud Save service in binary format.
  • Introducing Cloud Save service Overridable Feature
    • You can now have a custom logic to change the behavior when writing or reading cloud save records.
  • EOS OSS is now natively supported in AccelByte (AB) OSS.
  • Launcher logging
    • Now Launcher will generate logs to track any activities within the launcher, allowing the developer to troubleshoot Launcher problems easily. The log will be saved in the local AppData directory: %appdata%/{LAUNCHER_GUID}/logs/ with the file name main.log.
  • Local cache support for Launcher
    • Launcher now supports local cache to speed up the download process and make the game build distribution process easier.

Quality of life changes

  • The sort by updated time feature is now available on UGC and its SDK.
  • Additional information is now added to the records in the Wallet History modal on the Admin Portal.
  • Game version and its new available version will now be shown in the Launcher.
  • Improved the date and time picker components in Admin Portal to allow direct text entry. This improvement is available in the following modules:
    • Access
      • Ban User
      • Account deletion request
      • Banned device
      • Personal data request
      • User management
        • Search based on creation date
        • Logs
        • Click view history
  • Tool
    • Access log
    • Config promoter
      • snapshots
      • history export
      • history import
      • history restore
    • Audit log
    • App Distributions (deletion request)
  • Analytics
    • Analytics (Click Export)
    • Game telemetry
  • Added a loading indicator spinner while the game build is being prepared by Launcher before the download begins .
  • Added an option to omit the Server's Client ID and Secret from the DefaultEngine.ini file when building a game client.

Bug fixes and minor changes

  • UX improvements in Sessions and Parties page.
  • General UI Improvements in the Wallet menu of the Admin Portal.
  • Minor UI updates on Starter Admin Portal homepage.
  • All user tokens that were issued prior to a GDPR deletion request will now be properly revoked.
  • Session data in Session History is now sorted by created time.
  • Implemented Auto-accept Session field when adding and editing sessions template.
  • Implemented region expansion field in the Matchmaking Ruleset.
  • Enabled the Max Friend Limit to be configurable.
  • Removed some elements from the Game Session card.
  • Removed event handler card from Custom Function.
  • Fixed registering the custom function via Admin Portal.
  • Fixed wording of the Delete button in a deactivate session.
  • The My Profile page of the Player Portal will now provide accurate error messages if a required field isn't filled correctly.
  • Searching for a code redemption on the Admin Portal will now return the properly filtered results.
  • sortBy using GetItemsByCriteria should now work properly in the UE SDK.
  • Replaced the old documentation links with the new one for Starter & Premium Admin Portal.
  • Fixed login issue on account that has 2FA activated and is getting the session expired pop-up when trying to log in to the Admin Portal.
  • Fixed login issue in Starter Admin Portal where sometimes admin gets stuck on loading after login while the session is already expired.
  • Fixed issue with helper text not showing properly in Add a new code redemption modal in Admin Portal.
  • Fixed issue with password validation not working properly for special characters in Starter Admin Portal.
  • Fixed issue with “Account locked” pop-up not showing after an admin fails to log in multiple times in Starter Admin Portal.
  • Fixed missing namespace in the Admin Portal game telemetry's URL.
  • Fixed issue on the dropdown timer in the ban expiration date not displaying properly in Starter Admin Portal.
  • Fixed the MAU cannot be fetched when an admin's local timezone is earlier than UTC+0.
  • Fixed behavior on clicking the Admin Portal Code redemption breadcrumb will redirect admin to the blank screen.
  • Fixed the XSS security issue in App Editor & Legal Website.
  • Fixed issue on the updated username & display name reverting back after navigating to other pages in Launcher.
  • Fixed issue with the background overlay not displaying when launcher is using global styles in App Editor.
  • Fixed the issue on Player Portal's 2FA & Email verification page; admins can now use the configurable logo from the App Editor.
  • Fixed issue with header logo not directly applied after being set from the App Editor.
  • Fixed issue with the Buy button in Player Portal being active to guest users after admin has set the purchasable to false.
  • Fixed issue with the game launch argument not working when there's more than one launch argument provided for the Launcher.
  • Fixed registration form tooltip primary color has higher opacity compared to the actual value in login website.
  • Added a fix in the Unreal SDK to verify a player when authenticating client connections to the Dedicated Server.
  • Fixed issue on Session ID on Server Overview being filled with invalid Session ID when the session browser database is not clean.