AGS 3.26.0 リリースノート
Release Date: July 4th, 2022
Client-Side SDK Latest Version:
- AccelByte Cloud SDK Unreal Engine: 14.0.0
- AccelByte Cloud SDK Unity: 14.0.0
- AccelByte Cloud Network-Utilities: 2.1.0
- AccelByte P2P Unity: 0.1.0
- AccelByte Cloud OSS: 0.2.1
Server-Side SDK Latest Version:
Here's a look at what's new in AccelByte Cloud 3.26.0:
Highlights
Online Subsystem Unreal Engine Documentation
AccelByte Online Subsystem (OSS) is the high-level bridge between Unreal Engine and AccelByte services. You can learn more about the OSS in our new Online Subsystem documentation.
Peer to Peer Unreal Engine and Unity Documentation
AccelByte Peer to Peer (P2P) gives you the ability to host games without having a public IP address, and allows other game clients to join into games. You can learn more about P2P in our new P2P for Unreal Engine and P2P for Unity documentation.
Configure Login Method for Netflix
You can now configure Netflix in-game logins through the Admin Portal.
:::details Related Endpoints:
In-Game Login Using Snapchat
You can now configure Snapchat in-game logins through the Admin Portal. After configuring, your players can login in-game using their Snapchat accounts.
:::details Related Endpoints:
- POST /iam/v3/admin/namespaces/{namespace}/platforms/{platformId}/clients
- PATCH /iam/v3/admin/namespaces/{namespace}/platforms/{platformId}/clients
- POST /iam/v3/oauth/platforms/{platformId}/token
- POST /iam/v3/admin/namespaces/{namespace}/users/{userId}/platforms/link
- DELETE /iam/v3/admin/namespaces/{namespace}/users/{userId}/platforms/{platformId} :::
Quality of Life Changes
Publishing Changes in Stores
When publishing stores, you can now choose which changes to publish and which to keep in drafts, giving you more control over your store content and item organization.
:::details Related Endpoints:
- PUT /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/publishSelected
- PUT /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/{changeId}/select
- PUT /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/{changeId}/unselect
- PUT /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/selectAll
- PUT /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/unselectAll
- PUT /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/publishAll
- GET /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/statistics
- GET /admin/namespaces/{namespace}/stores/{storeId}/catalogChanges/byCriteria :::
OIDC Configuration Optimization
We've optimized and extended options for the OIDC configuration so it can now be used for a wider range of IDPs, including non-standard OIDC providers.
:::details Related Endpoints:
Third-Party Achievement Synching with Steam and Xbox
We're now able to sync progression of specific achievement that created on the third-party portal for specific game.
:::details Related Endpoints:
Bug Fixes and Minor Changes
- Fixed various issues on the User Ban Notifications, Log Viewer, Matchmaking: Game Modes, Dedicated Server Management: Total Sessions, and Item Details pages.
- Fixed a Subscription issue that meant players could continue to be charged for subscriptions despite removing payment methods from their profile.
- The default value of the Rebalanced feature on the Joinable Session page is now set as inactive.
- Added missing Namespace information in the Override Deployment QoS URL request.
- Fixed issues in Match Attribute where Custom match attributes automatically changed to Stat Code and Stat Codes from the publisher namespace appeared in game namespaces when they should not.
- Improved the Rebalancing feature in Matchmaking by tightening the MMR Gap to ensure fairer matches for players.
- Fixed an issue in AccelByte Cloud OSS where player is unable to set presence status.