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AGS 3.35.6 リリースノート

注意

This is an unsupported AGS version. AccelByte no longer provides any updates, bug fixes, security patches, or technical support for these versions. Please refer to the AGS Version Support Lifecycle document for more information.

Last updated on July 26, 57475

Release Date: November 14th, 2022

Client-Side SDK Latest Version:

  • AccelByte Cloud SDK Unreal Engine: 20.0.0
  • AccelByte Cloud SDK Unity: 15.5.0
  • AccelByte Cloud Network-Utilities: 2.7.0
  • AccelByte P2P Unity: 0.2.2
  • AccelByte Cloud OSS: 0.7.0

Server-Side SDK Latest Version:

Here's a look at what's new in AccelByte Cloud 3.35.6:

Highlights

  • Override Scope Value in OIDC Login Integration

    You can now override the scope value when configuring your OIDC Login Integration, giving you greater flexibility when configuring third-party platforms.

Quality of Life Changes

  • Max Numbers of Invitees Limit

    You can now limit the maximum numbers of invitees in the Session Service to avoid spam invitation sending. When invites reach their limit, a new invite can only be sent when a current one expires.

    :::details Related Endpoint

    • POST /session/v1/public/namespaces/{namespace}/gamesessions/{sessionId}/invite :::
  • Party-related Endpoint Improvements

    You can now use Session service endpoints to:

    • Autogenerate party codes when a party is created.
    • Add logic to remove a party code when a party is disbanded.
    • Allow players to join a party via a party code.
    • Allow party leaders to generate and revoke party codes.

    :::details Related Endpoints

    • POST /session/v1/public/namespaces/{namespace}/parties/{partyId}/code
    • POST /session/v1/public/namespaces/{namespace}/parties/users/me/join/code
    • POST /session/v1/public/namespaces/{namespace}/party
    • DELETE /session/v1/public/namespaces/{namespace}/parties/{partyId}/code :::

Bug Fixes and Minor Changes

  • Fixed functional issues in the App Editor, Player Portal, Launcher, Matchmaking, Armada, Wallet, IAM, Store, Entitlement, UGC, Ban, DLC, Analytics & Data Monitoring, Reward, Python Server-Side SDK, and OSS services.
  • When a match is found in Matchmaking, all players in the match now receive a notification.
  • Fixed multiple issues in the AccelByte Unreal Engine OSS that were causing crashes.
  • Deprecated the EventTimestamp and EventID attributes from the Protected Save Events endpoint to clarify their use as these attribute values are auto-generated. :::details Related Endpoint
    • POST /game-telemetry/v1/protected/events :::