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AGS 3.52.0 リリースノート

Last updated on May 30, 2024

Release Date: July 3rd, 2023

Client-side SDK latest version:

  • AccelByte Cloud SDK Unreal Engine: 23.4.1
  • AccelByte Cloud SDK Unity: 16.2.0
  • AccelByte Cloud Network-Utilities: 4.1.1
  • AccelByte P2P Unity: 0.3.1
  • AccelByte Cloud OSS: 0.11.10

Server-side SDK latest version:

DSuploader latest version:

Here's a look at what's new in AccelByte Gaming Services 3.52.0:

Highlights

  • Introducing support for Steam's GetAuthTicketForWebApi in IAM.
  • Introducing new API endpoint to support account deletions and deletion cancelations for headless accounts. (Exposed in the latest version of our UE and Unity SDKs)
  • Individual custom gRPC configurations are now supported in the Admin Portal. (E-Commerce>Custom Configuration)

Quality of Life Changes

  • [AP] Image Version: Ability to delete server from Detail Server page.
  • Improve the total IO for progressive achievement by adjusting the current achievement implementation in the Achievement service.
  • Publish event is now available on the Season Pass service. Now you can have actions executed after your season has ended.
  • Adjust the return in the Achievement service from null to an empty array on several fields to prevent data mismatch errors.
  • Added clearer messages and tooltips in the Admin Portal for the following fields:
    • E-Commerce>Code Redemption>Add Code Redemption
      • Max Redeem Code
      • Max User Redemption
      • Max Code Redemption
  • Added a helper message for all places in the AP where a 'Steam Web API Key' is used. This reminds devs to use a 'partner-only Publisher Web API Key' instead of the public Steam Web API Key.
    • The public Steam Web API Key has a strict rate limiter. This means that too many calls during a short time may result in downtime issues.
  • Xbox IAP Third-party Store Integration configurations in the Admin Portal (E-Commerce>In-App Purchase>3rd Party Store Integrations>Xbox) no longer requires a Relying Party Private Key.
  • Improve the user experience on the Admin Portal sidebar.
  • Improve the Admin Portal's URL by adding the namespace information. This is available in the following sections:
    • User Management
      • Users
    • Statistics
      - Configuration
      - Statistics Value
      - Cycle
    • Cloud Save
      - Player Records
      - Game Records
    • Group Management
      - Configurations
      - Roles
      - List
  • [MPv1] Matchmaking request able to specify the ticket ID.
  • (Unity) Adding the meta file to the repo to remove Unity Package Manager warning.
  • (Unity) Redesign the update signal so it can be assigned by a client game.

Breaking Changes

There are no breaking changes in this release.

Bug Fixes and Minor Changes

  • Fix match ticket not deleted and unable to start another match.
  • Fix OnPartyMemberChanged notification not displayed correctly on party player kick.
  • Fix player in queue metrics able to return negative value.
  • Fix banned user from chat group can still view chat history,
  • Fix banned user from chat group can still receive chats from other players after logging in again.
  • Fix user status becomes terminated after joining the game session.
  • [Unreal] Fixed a potential crash related to the GDK in Unreal if startup of a game takes too long.
  • [Admin Portal] Fixed the namespace selection dropdown does not show that it can be typed.
  • [Admin Portal] Fixed the long delay when login to the Admin Portal using an account that has a lot of permissions.
  • [Launcher] Fixed Launcher displays ERR10000 while clicking retry button on the update failed splash screen after regaining the internet connection.
  • [Launcher] Fixed Legal popup does not close after user accepts new legal agreement.
  • [Player Portal] Fixed Item detail screen displays the wrong message when the item is in the "coming soon" state.
  • [Player Portal] Fixed Wrong Error message appears when user tries to purchase an item with 0 stock.
  • [App Editor] Update launcher installer rebuild CTA from email to Support Portal.